Mirage3D B.V.

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Originele vacaturetekst

Fulldome CG Project Manager

Are you passionate about education and entertainment? Are you great with people, planning and overall project management? Are you one of the best artists out there? Then join Mirage3D, an industry leader in creating art, animation, and effects for the Full Dome planetarium industry! We are looking to hire for internal positions on site in The Hague, The Netherlands.

As the Project Manager, you will be in charge of guiding the creativity of both our onsite artists as well as be the main point of contact for our freelancers worldwide.

Seeing as a lot of our customers are based in the US, knowledge about and excitement to work for the American Fulldome market is a must. As the CG Project Manager, you will have the opportunity to leave your mark on multiple exciting hard science animation productions. Mirage3D offers a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation.


Over de werkgever

About Mirage3D:

Mirage3D was founded in 1999 and has since routinely broken records for Fulldome show sales. Internationally recognized, Mirage3D has had their films awarded for various achievements including technical prowess, aesthetics, directing and writing quality.



  • Provide leadership, motivation, direction and support to the project teams, located both onsite and offsite
  • Planning, scheduling and ensuring the delivery on time, with the required quality. Constantly tracking progress in the meanwhile
  • Determining (human) resource needs. Set up and follow up on the hiring and assignment plans
  • Organizing work and backlog using project management/planning tools i.e. Trello
  • Ensure the performance and technical quality of 3D assets
  • Manage and maintain software related to licensing and rendering needs.


  • 5+ years experience in a Project management or Producer role within the Fulldome industry
  • Strong 3D generalist art portfolio: showcasing a technical understanding of the whole pipeline from concept to final rendered imagery
  • Very good skills in industry relevant software: Maya, Zbrush, Substance, Adobe suite, Deadline Thinkbox, etc.
  • A strong artistic sense, proactive personality, and eagerness to process, integrate and teach new techniques
  • Experience working with (offsite) contractors and outsourcing
  • Industry conference and show booth hosting experience in the United States, and knowledge of the American market, is a big plus


Higher education

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