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Originele vacaturetekst

Character Outsource Manager - Gears of War - The Coalition

The Coalition is a team of talented, creative, fun-loving professionals from around the world who are united in their passion for Gears of War. Located in Vancouver, Canada, the studio is dedicated to pushing the Gears franchise to new heights with its belief that if you want to go far, go together.

We are seeking a highly creative and motivated Character Outsource Manager. In this position, you will be responsible for overseeing the production of character assets created by external vendors and partner with the Leads to help re-enforce our quality bar and guide external teams of artists to bring the Lead’s vision to reality and meet technical requirements.


  • Work with the Character Art team to achieve key milestones and deliverables.
  • Oversee asset creation with external team by organizing briefs, providing artistic and technical feedback as well.
  • Collaborate with Lead Character Artist and technical teams to develop run-time game character procedures & pipelines.
  • Works towards established production deadlines.
  • Ensure that our External Partners have the materials and documentation required to complete their work to the expected quality
  • Be proactive in recognizing and resolving blockers relating to External Partner issues.
  • Promptly review work submitted by External Partners, ensuring that it hits the quality standards set by our Art and Technical Directors and Leads.
  • Ensure that tasks assigned to our external Partners in project management tools are up-to-date and are populated with the required information (e.g. overages, submission notes)
  • Be proactive in recognizing and resolving blockers relating to External Partner issues.
  • Assist in advising and coordinating others on the Coalition team with complex problems and training relating to External Development.


  • Must have 3+ years of experience in video games. Film/television or equivalent experience will be considered. Must also have 1-3+ years’ experience in working with external teams.
  • A portfolio with examples of high-quality character artwork.
  • This role may require domestic or international travel 1-2 times per year typically for 1-week durations per trip. Applicant must be willing to travel.
  • Art-related degree and/or comparable professional experience.
  • Exceptional visual and technical understanding in sculpting, 3D modeling & texturing (both high- & low-resolution characters) and creating “game ready” characters.
  • Experience and/or education in sculpting and drawing realistic organic forms with an emphasis on human, biped and quadruped shapes. Excellent anatomical understanding.
  • Excellent communication skills to effectively interact with several departments on a daily basis.
  • 3+ years of experience with industry-standard applications such as Maya, ZBrush, Photoshop, Substance Painter.Experience with Unreal Engine is a big plus.
  • Experience with skeleton/rig creation a plus.
  • Self-motivated and directed.

Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.

Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.


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